


Embark on a Timeless Journey

5th Edition Compatible | Levels 1 through 8
Hamel’s House of Oddities is the first campaign within the Woven Worlds of Allorea trilogy. A party of 4-5 characters begin as low-level adventurers and advance from levels 1 to 8 in this epic, sprawling campaign. The campaign books feature over 750+ pages of hand-illustrated, immersive content for your tabletop roleplaying enjoyment.
- Campaign & Setting Books in US Trade format (6.25 ” x 9.25″)
- Immersive Storyline
- Captivating Artwork
- 100+ Encounters
- 23 New Magic Items
- 43 New Creatures
- 16 Personalities (NPCs)
- 7 Interactive Environments
- 1 Town Setting
- Numerous Puzzles, Social Interactions & Challenging Combat.


THE STORYLINE
A Curious Mind. A Dark Obsession.

“The light from the past casts shadows on the present, leaving behind subtle clues in the darkness to their source and meaning.” ~ Hamel

Background
As the twin moons of Allorea gently danced across the heavens, a curious mind in a candlelit room was busily at work. Hamel, the curator of Hamel’s House of Oddities, meticulously combed through a sizable stack of notes, sketches, and thoughts relating to his lifelong pursuit of an ancient civilization, the First Alloreans. Sparse historical references or physical evidence existed of the civilization in modern culture, but he aspired to determine the location of a temple, built several thousands of years ago during the Divine Age, that might provide unprecedented insight into the ancient world, a structure referred to by its makers as the Temple of All Thought.
Character Journey
Through a direct association with Hamel, the curator of Hamel’s House of Oddities, and his lifelong pursuit of ancient wisdom, a party of characters will embark on a fantastic journey fraught with perilous wonders throughout the region of Shadow’s Reach.

An Odd Set of
Circumstances
In chapter one, the characters explore the eccentric collection found within Hamel’s House of Oddities. An odd set of cirumstances leads toward the discovery of a rare phenomenon.

A Study of
Peculiar Proportions
In chapter two, the characters set sail across the Breathless Sea to conduct a set of studies and experiments for Hamel. A ground shattering event reveals ancient secrets.

The Anatomy of
Unnatural Things
In chapter three, the characters are asked to acquire components that can be found within the surrounding region for a magical device Hamel is creating. Along a forgotten way awaits an unusual thing.

Shadows of the Past
In chapter four, the characters explore a portion of the Oldenwood Forest sprawling with wondrous creations and filled with the whispers of the Grounded God.

The Divine Age of Neullos
In chapter five, the characters enter a massive market along the shores of Shadow’s Reach where inhabitants of the world have gathered to walk among the gods.

Revelations in Time
In chapter six, the characters explore a temple in hopes of uncovering information about an ancient civilization and delve deep within the mysteries of the mind.

THE SETTING
Shadow’s Reach

“Throughout the course of perceived time, the mystical allure of Shadow’s Reach has been a focal point for significant other-worldly events. These happenings have left their mark within the surrounding landscape and through the lore that has been passed down over generations.” ~Hamel

Breathless Sea
Separating the great continents of Allorea, the Breathless Sea lays bare all those who sail upon its unfathomable waters to contemplate their purpose and place among the stars. While this phenomenon has left many feeling enlightened, others, overwhelmed by its unbearable presence, have been driven to the brink of madness.

Oldenwood Forest
A vast and expansive forest range, the Oldenwoods form the eastern border of the valley of Shadow’s Reach. Largely untouched by the conquests of humans and dwarves, the forest is home to many wild creatures and unnatural phenomena.

The Swallows
This swamp is a thriving ecosystem that rests along the shores of the Breathless Sea. While the threat of its lurking inhabitants is significant, there are portions of the swamp considered even more treacherous where the terrain can swallow up even the most cautious intruder.

Moonward Mountains
The valley of Shadow’s Reach is bordered to the north and east by a mountain range known as the Moonward Mountains. Storms that fall upon the area are amplified by the mighty walls of these monuments and the thunderous sounds resonate throughout the valley below.

Ragged Shores
Worn down by the relentless march of the Breathless Sea, the Ragged shores form a treacherous shoreline where the mountain range meets the sea.

Wyrlic River
Originating from the eternal springs deep within the Oldenwoods, the Wyrlic river winds gently westward bathing the valley in its soothing song until it joins the waters of the Breathless Sea. The elves of old have written many poems and songs dedicated to its beauty.

Town of Black Birch
Amongst the seclusion and divine beauty of the valley, a hardened community has survived and prospered. Black Birch is a town steeped in faith and tradition where knowledge passed down through generations has provided a comfortable means for survival and trade. The first settlers in the region named the town after an abundant stand of black birch trees that filled the valley.
Black Birch will serve as the starting point for the characters to begin their exploration of the region.
APPENDIX
Supporting Content

“The gods, the people, the creatures…the meaning of all these things may seem beyond our understanding right now, but I believe it remains deeply rooted within us. We must not relent in our research, Orvar. We must continue ever forward with our minds wide open.” ~ Hamel

Personalities
Interacting with the many personalities within the region will be crucial for the character’s journey throughout the campaign. Each personality within the storyline is thoughtfully created and detailed to aid the Storyteller in bringing them to life for the players, including backgrounds, personality traits, stats, common sayings, and relationships.

Magic Items
Throughout the chapters of the storyline, magic has been formed through either the creation of individuals or by natural means. Characters will interact and, at times, evolve magic items that they discover on their journey, providing a path toward the personalization of powers and tools.

Creatures
The creatures that inhabit the different environments of Shadow’s Reach have been designed to challenge and reward the characters as they venture into the wild. Possessing traits and features that aid in their survival, these creatures can be especially difficult to deal with in their own habitat.

Environments
The region of Shadow’s Reach is full of wondrous environments shaped by forces of Allorea over time. While encounters with the inhabitants of these environments can be challenging, the landscapes also impose unseen obstacles.
